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yin shiuan
yin shiuan
Senior 3D Artist
Taipei, Taiwan

Summary

Hi. I am Yin Shiuan. (nickname)

I've over 10 years of professional 3D asset experience for feature animation and AAA video games, including How to train your dragon TV, LEGO Star Wars, Monster Hunter World, Resident Evil 7, etc. I specialize in photoreal 3D character and focus on creating believable 3D artwork.

Fully understanding of 3D asset workflow, PBR workflow, non-destructive procedural workflow(Substance Designer), scan data clean up/wrapping workflow and human anatomy. I have strong experience of procedural texturing and strong motivation for creating hyperrealistic character. Over many years, not just only working on the different types of 3D assets, but I also keep pushing my self to create high-quality realistic character.

Currently, I'm working in a game industry in Taiwan. I'm exposed to a wide variety of jobs such as environment, FX, procedural modeling, procedural texturing, and pipeline development. I enjoy R&D and also love chasing world-class artwork every day.

My professional skills are modeling, texturing, shading, lighting, hair. I also have the
ability to develop some custom tools based on the Maya MEL scripting.

Instagram - https://www.instagram.com/ys_digiart/
Instagram(OLD) - https://www.instagram.com/yinshiuan_art

Skills

3D ModelingDigital SculptingCharacterUV MappingPBR TexturingPhysically Based RenderingShadingLightingRenderingHair/Fur GroomingPcrocedural ModelingProcedural TexturingCompositingMel Scripting

Software proficiency

After Effects
After Effects
Arnold
Arnold
Maya
Maya
Mudbox
Mudbox
Yeti
Yeti
Blender
Blender
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
ZBrush
ZBrush
R3DS Wrap
R3DS Wrap
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Houdini
Houdini
Mari
Mari
Nuke
Nuke
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
V-Ray
V-Ray
xNormal
xNormal
3DCoat
3DCoat

Productions

    • Video Game
      Street Fighter 6
    • Year
      2023
    • Role
      3D lead artist. Leading production team for environment, prop, and procedural material creation.
    • Company
      Playerium
    • Video Game
      Resident Evil 4 Remake
    • Year
      2023
    • Role
      3D lead artist. Leading production team for main character head creation.
    • Company
      Playerium
    • Video Game
      Babylon's Fall
    • Year
      2022
    • Role
      Lead environment artist. leading production team for env procedural material and material look dev
    • Company
      Playerium
    • Video Game
      Arcadegeddon
    • Year
      2021
    • Role
      3D lead artist. FX artist
    • Company
      Playerium
    • Video Game
      Monster Hunter World: Iceborne
    • Year
      2019
    • Role
      3D lead artist. leading production team for environment, prop, and procedural material creation
    • Company
      Playerium
    • Video Game
      Astral Chain
    • Year
      2019
    • Role
      3D lead artist. leading production team for environment and prop creation
    • Company
      Playerium
    • Video Game
      Monster Hunter World
    • Year
      2018
    • Role
      3D lead artist for modeling, texturing, leading production team
    • Company
      Playerium
    • Video Game
      Resident Evil 7
    • Year
      2017
    • Role
      3D lead artist for modeling, texturing, lighting, outsourcing management
    • Company
      Playerium
    • TV Production
      How to Train Your Dragon: Riders of Berk
    • Year
      2013
    • Role
      3D artist for texture, shading
    • Company
      SOFA Studio
    • TV Production
      LEGO Hero Factory Brain Attack!
    • Year
      2013
    • Role
      3D artist for texture, shading
    • Company
      SOFA Studio
    • Movie
      Lego Star Wars: The Empire Strikes Out
    • Year
      2012
    • Role
      3D artist for modeling, texturing, shading, lighting, compositing
    • Company
      SOFA Studio

Experience

  • Lead artist at Playerium
    Taipei
    November 2015 - February 2022

    Working on some AAA video games.

    - Babylon's Fall

    team leader

    substance procedural material

    - Arcadegeddon

    team leader

    FX artist

    - Monster Hunter World: Iceborne

    team leader

    prop assets (high/low model, uv, bake, texture, portfolio lighting/rendering)

    substance procedural material

    - Astral Chain

    team leader

    env & prop assets (high/low model, uv, bake, texture, portfolio lighting/rendering)

    - Monster Hunter: World

    team leader

    prop assets (high/low model, uv, bake, texture, portfolio lighting/rendering)

    substance procedural material

    - Resident Evil 7

    team leader

    env assets (high/low model, uv, bake, texture, material, portfolio lighting/rendering, outsourcing management)

    - City of the Shroud

    team leader

    character assets (high/low model, uv, bake)

    - Houdini procedural modeling pipeline integration

    - Substance procedural texturing pipeline integration

    - Co-development with different studio and project

  • Lead CG Asset Artist at Next Media Animation
    Taipei, Taiwan
    July 2013 - November 2015

    - Integrate Marvelous Designer into production pipeline. Software training. Custom tool development(Maya)

    - Hair & Fur research (maya hair/yeti/xgen)

    - Marvelous Designer for cloth creation pipeline.

    - Brogent - d-Ride (Lead of CG asset artist. Assets build for Unity game engine)

    - DEM - Photoreal digital double for Jeffrey Koo Sr. (Realistic Texturing/Shading, Lighting support)

    - 3D character modeling/texturing/shading (Specialize in realistic character)

    - Cooperate with R&D team to develop and test whole pipeline for the company.

    - Max > Maya > UDK pipeline development and test.

    - Support realtime avatar system development and asset creation.

  • 3D Artist at SOFA Studio
    Taipei, Taiwan
    August 2010 - October 2012

    Feature animation.

    Worked for SOFA Studio, I was responsible for modeling, texturing, shading, lighting, and compositing. My last project, LEGO Hero Factory 2013, I was leading our team members to create the main shading works.

    Working projects:

    -LEGO Hero Factory 2013

    character, environment, and props surfacing

    -LEGO Star Wars The Empire Strikes Out

    primary:character, props surfacing, lighting

    modeling

    -How to train your dragon Riders of Berk

    props surfacing

    -Vicky Viking TV

    props surfacing

    env surfacing

    -MuMuHug(own IP)

    props modeling, surfacing

    env modeling, surfacing