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Wolverine

Hi, there.
Here is my latest fan art project - Wolverine

This time, I decided to use real-time engine and workflow for my project, so all the rendering images and videos here were rendered by Marmoset Toolbag.

The model was sculpted in ZBrush, utilizing TexturingXYZ for the primary skin details and base skin texture. The head topology was reused from Metahuman, allowing seamless integration of my character into Metahuman system later on. All textures were created using Substance Painter and Substance Designer. For the final rendering, I increased the texture resolution to 8K(4K for the hands), and turn on mesh subdivision inside Marmoset Toolbag.

Hope everyone like it.
L.F.G! :D

Marmoset Toolbag Viewport Preview

Default Neutral Pose + Wireframe

Default Neutral Pose + Wireframe

Substance Painter Screenshot

Substance Painter Screenshot

ZBrush Screenshot

ZBrush Screenshot

ZBrush Screenshot

ZBrush Screenshot

Marmoset Toolbag Viewport Preview

Marmoset Toolbag Viewport Preview

Integrate with UE5 Metahuman