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Shazam!

Shazam!

Finally is here. I use my free time to complete this project bit by bit. It took me a long time but I learn a lot and push myself a lot as well. Everything starts from scratch. I sculpt the high mesh in ZBrush, using TexturingXYZ and Mari for the skin displacement projection. I do the simulation for the cape in Marvelous Designer. Then I prepare base material in Substance Designer and texture painting in Substance Painter. (thanks UDIM support) Creating and grooming the hair by XGen in Maya. Finally, finish the lighting and rendering in Maya by Arnold.

I hope everything and everyone for the next sequel can going well. And I hope everyone can enjoy my work and like it. Cheers! :)

clay render

clay render

details

details

maya viewport

maya viewport

substance base materials

substance base materials

zbrush viewport

zbrush viewport

zbrush viewport

zbrush viewport

zbrush viewport

zbrush viewport