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Shazam! (WIP 2)

Shazam!
Hi there, it's been a long time I haven't update my work. Unfortunately, this project has been stuck for a long time for some reason. Sadly I haven't had a chance to work on this project for a while, but I'm still alive and I still want to finish this project. This time is mainly about the texturing update, but you still can see I update the model a lot as well. Hope I can finish this project as soon as possible and hope you all like it.
All the images were rendered with Maya and Arnold. The model was sculpted by ZBrush from scratch. TexturingXYZ plus hand-sculpted for the skin details. Substance Designer for procedural material such as eyeball, fabric, etc. Substance Painter and Mari for final texturing. Marvelous Designer for the cape. Blender for a lot of assistance.

Eyeball 2.0.
The eyeball texture has been upgraded. It was completed made by Substance Designer.

Eyeball 2.0.
The eyeball texture has been upgraded. It was completed made by Substance Designer.

Extreme close up.

Extreme close up.

Extreme close up.
The stubble detail that you'll never see it in the normal view. LOL

Extreme close up.
The stubble detail that you'll never see it in the normal view. LOL

Older image.

Older image.

Older image.
Hand details. (displacement map only)

Older image.
Hand details. (displacement map only)

Older image.

Older image.

Older image.
All the body's textures are still work in progress.

Older image.
All the body's textures are still work in progress.

Older image.
Yes, I actually made a whole body!

Older image.
Yes, I actually made a whole body!

Different lighting scenarios test.
All the HDRI maps are coming from the HDRI Haven.

Different lighting scenarios test.
All the HDRI maps are coming from the HDRI Haven.

Mari screenshot.
Mari is mainly for texture projection. The node is really handy and useful.

Mari screenshot.
Mari is mainly for texture projection. The node is really handy and useful.

Substance Designer screenshot.
The eyeball texture was made by Substance Designer completely.

Substance Designer screenshot.
The eyeball texture was made by Substance Designer completely.

Substance Painter screenshot.
I finally can paint all my textures inside Substance Painter!! This head has 6 UDIM patches.

Substance Painter screenshot.
I finally can paint all my textures inside Substance Painter!! This head has 6 UDIM patches.

Substance Painter screenshot.
This time I also try to use ACEScg color space for the entire project.

Substance Painter screenshot.
This time I also try to use ACEScg color space for the entire project.

Maya viewport screenshot.

Maya viewport screenshot.

Maya XGen guides screenshot.

Maya XGen guides screenshot.

UDIM patches.

UDIM patches.